The mostly non-interactive Atari Dealer Demo showcased the capabilities of the Atari 400 and 800. (1980)
Pitfall! would prove the second most popular Atari 2600 game (after Pac-Man), whether despite or because of its difficulty. (1982)
Text adventure game The Hobbit included complex loyalty and physics systems, as well as a bundled copy of Tolkien's book. (1982)
Apple II game Lemonade Stand asked players to balance weather, advertising, and price systems to master a child's lemonade stand. (1979)
Platformer Jet Set Willy used an early copy protection scheme, asking players to enter one of 180 four-color codes. (1984)
The Atari 2600 port of arcade game Pac-Man was critically maligned, but it would prove the console's biggest seller. (1982)
The Sargon chess-playing program would prove successful at tournaments and spawn several successors. (1981)
Akalabeth: World of Doom, one of the first games by famed designer Lord British, adapted pen-and-paper RPG mechanics for the Apple II. (1980)
Mystery House, developed for the Apple II, would help launch the massive adventure game genre. (1980)
VisiCalc brought spreadsheets to the Apple II, turning the computer into an effective business tool. (1979)
Beat-em-up Karateka was created by Jordan Mechner, who would go on to build the Prince of Persia franchise. (1984)
E.T., created in little over a month, sold so poorly that extra copies were allegedly buried in a New Mexico landfill. (1982)
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