Developer Crystal Dynamics isn't planning to release the new Tomb Raider on the Wii U because of the console's unconventional design. In an interview with True Gaming, creative director Noah Hughes explained that the studio tailored Tomb Raider to deliver the optimal experience for Playstation 3, Xbox, and PC users. However, because "the Wii U often asks you to do something unique based on a unique interface," Crystal Dynamics didn't want to port the game without adapting the experience to fit the console.
"It's something you don't want to do half-heartedly as a developer."
Likely referencing the Wii U's tablet-like controller, Hughes added "that's something as a gamer I love, but it's something you don't want to do half-heartedly as a developer." While the early days of the Wii U featured a number of high-profile multiplatform games like Assassin's Creed 3 and Mass Effect 3, it will be interesting to see whether Crystal Dynamics' decision to forgo developing Tomb Raider for the system will signal a change in that regard.
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