Wii U misses out on latest 'Tomb Raider' title due to unconventional controller

Lara Croft hunting

Developer Crystal Dynamics isn't planning to release the new Tomb Raider on the Wii U because of the console's unconventional design. In an interview with True Gaming, creative director Noah Hughes explained that the studio tailored Tomb Raider to deliver the optimal experience for Playstation 3, Xbox, and PC users. However, because "the Wii U often asks you to do something unique based on a unique interface," Crystal Dynamics didn't want to port the game without adapting the experience to fit the console.

"It's something you don't want to do half-heartedly as a developer."

Likely referencing the Wii U's tablet-like controller, Hughes added "that's something as a gamer I love, but it's something you don't want to do half-heartedly as a developer." While the early days of the Wii U featured a number of high-profile multiplatform games like Assassin's Creed 3 and Mass Effect 3, it will be interesting to see whether Crystal Dynamics' decision to forgo developing Tomb Raider for the system will signal a change in that regard.

The Verge
Log In Sign Up

Log In Sign Up

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.



Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.